launchers.
need
launchers. Without the redundant manpower Hexapuma didn't have, there was no way to manually reclaim those missiles, so his ship was down to an effective total of only 1,155. The cycle time on his launchers at maximum-rate fire was one round every eighteen seconds, twice the time an older ship, like Warlock, would have required. Partly because the missiles were simply larger, but even more because of the need to light up the Mark 16's onboard reactor before launch. Still, in theory, each launcher could fire fifty-four times before anyone else on either side was in range to do the same . . . except for the fact that he had only thirty-three